|
![](/i/fill.gif) |
Hi,
you should see *something* with spacings of 0.02 or higher, though it can be a
bit blurry. How much you will see depends on the form of the tower though, as
it's a nice irregular shape and many photons can be refracted or reflected
anywhere, just not onto the ground. ;)
You could try to put a light into the tower if it uses refraction, this can give
some nice caustics. (Could require some testing ;)
And better don't use refraction and reflection at once, as using both slows it
down quite a bit and doesn't do much for the image in my opinion... unless you
don't mind slow rendering...
I used the following for my tower:
#declare Mat1 = material {
texture {
pigment {rgbt <1.0, 1.0, 1.0, 0.9>}
finish {
specular 1
roughness 0.001
diffuse 1
ambient 0
}
}
interior {
ior 1.5
fade_color rgb <0.85, 0.90, 1.00>
fade_distance 1.5
fade_power 1000
}
}
Btw, my original scene took about 2 hours at 1024*768 with anti aliasing. Photon
spacing was 1/110, max_trace_level 256 (i always use that number :p ) and RAM
usage was almost 1.2 gb, so i couldn't really get much more photons...
Post a reply to this message
|
![](/i/fill.gif) |