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A little secret:
The bulb closest to the camera is clear glass.
The image is a planar mapping onto a disc_object disc { <0, 0, 0>, z, 1.234375,
0.0 } - contained within the bulb.
Regards,
A.D.B.
"Leef_me" <nomail@nomail> wrote:
> Thanks Alain but, that doesn't compile; the following does:
>
> #declare bulb = material {
> texture {
> pigment { image_map { jpeg "Dime_front.jpg" map_type 0
> //Use a planar maping
> }
> scale 0.7
> warp{spherical} // Wrap it around the sphere
> }
> }
> }
>
> I didn't ask very well, but what I really wanted to do was a a single copy of an
> image, scaled as desired, but still showing the 'bulb' similar to the bulb that
> is closest to the camera.
>
> Leef_me
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