POV-Ray : Newsgroups : povray.binaries.images : aoi in povray? : aoi in povray? Server Time
2 Aug 2024 02:27:58 EDT (-0400)
  aoi in povray?  
From: nemesis
Date: 12 Dec 2007 15:55:00
Message: <web.476049743948882ef48316a30@news.povray.org>
play around with the negative finish properties.  It works rather nicely as a
simple way to get aoi from megapov... shame radiosity works pitifully with
it... :P


background { rgb 0 }

global_settings {
    max_trace_level 20
    //radiosity { count 600 error_bound .16 brightness 1.8 pretrace_end .008
pretrace_start .02 }
}

#local thing =
blob {
    #local r = .9;
    #local s = 2;
    #local i = 0; #while (i<=16)
    sphere { 0, r s scale y*.5 translate -z*.92 rotate -x*30 rotate y*(360/16)*i
}
    #declare i = i+1; #end

    threshold .2

    pigment { rgbt <0,0,1,0> }
    finish { ambient .004 diffuse .12 specular .3 metallic .2 roughness -1.8
brilliance -1.92 }//phong .6 phong_size 70 }
    //interior { ior 1.5 } // ugh!

    rotate -x*30
    translate z*4+y
}

plane { y, -2 pigment { rgb .6 } }

object { thing scale y*1.62 rotate z*30 translate -x*1 }
object { thing scale y*1.22 rotate -z*20 translate z*3+x*2 }

//light_source { -z*3+y*8 .5 }
//light_source { 4-8*z .7 }
light_source { -8*z .9 }
//light_source { -y*5+z*3 .7 }


Post a reply to this message


Attachments:
Download 'agua_viva.jpg' (14 KB)

Preview of image 'agua_viva.jpg'
agua_viva.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.