POV-Ray : Newsgroups : povray.binaries.images : Sand : Re: Sand Server Time
2 Aug 2024 04:23:24 EDT (-0400)
  Re: Sand  
From: Bruno Cabasson
Date: 23 Nov 2007 03:35:01
Message: <web.47468fb2ee83a16ce8ba46670@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "William Tracy" <wtr### [at] calpolyedu> schreef in bericht
> news:47461080@news.povray.org...
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > I'm starting to come up with some stuff that I want to build sand
> > castles in. :-)
> >
> > I'm starting to wonder if all my "details" are really helping or
> > hurting. Here's two renders, one with lots of yummy little patterns, and
> > one that's completely flat except for the subsurface scattering.
> >
>
> Sand is - at the same time - easy and complicated to do. Imo, your renders
> look well. I suppose that the technique used depends on the type of scene
> one wants to build and the effect one wants to convey. This means that there
> is no definitive solution, or so I experienced myself. Using crand, like
> Mark says, can help, although I do not particularly like it. Perhaps using
> more contrast between the "grain" colors gives even better results. That, of
> course, depends on the type of sand one wants to render.
>
> Thomas

Hi

I was busy in RL those two last weeks and could not read much here. William,
your work seems very interesting. Would you mind, when achieved or partial,
sharing things so that I can integrate this nice stuff in TerraPOV?

    Regards

      Bruno


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.