"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "alphaQuad" <alp### [at] earthlink net> schreef in bericht
> news:web.4733fdcf2a06dfe9a3dcc2d30@news.povray.org...
> >
> > both achieved thanx to Thomas helping out. Thanks a million Thomas!
> >
>
> Bill Pragnell is the one to thank :-)
> I am only his 'voice piece' :-)
>
> Thomas
I didn't see Bill. Could not have learned this much without you. Thanks.
No less than 4 refinements:
Lunar bump implemented for more detail
This affected dark-side of moon blending out completely with mapped BG-plane
Light angle syntax-mistake corrected (input is degrees doh)
Vicky's lighting color brings a glow to her, matching the scene
Use of BG-plane leaves default black sky. The effect is lighting water texture
with minimum foreground scene color absorption
I am thinking the inverse sphere method is what removes color absorption from
sky to foreground scene, but no water texture lighting.
The difference in the final product is seen.
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