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"St." <dot### [at] dot com> wrote:
> > I particularily like this one.
>
>
> Sorry, I meant 'sky_7.png'. 'Sky_9.png' looks good too, but I see this
> more as a sunset or sunrise, so, a lot more red in there maybe? Casting red
> over the land too?
>
>
> ~Steve~
Thanks!
The sphere and the ground are plain white and radiosity is on. If you use a
color picker, you can notice they take a tint according to the colors of the
clouds and the that of the sky. In daylight, they get a yellowish tint where
exposed to the sun, and blueish in shadows, which is the natural behaviour.
Render times for a 640*480 with an Athlon 3000 is 1 to 24 hours, depending on
the number of layers, the sun's elevation, the number of intervals/samples I
need and adaptive method's behaviour. Lines near the horizon take the longest
of course. Normally, in RL there is always some haze or fog hiding this part.
But I want to keep it clear for those tests. However haze or fog can be
obtained with a layer and an appropriate density function.
Here is another try that took about 1:40 to render. I highlight that 70% of
these scene are occupied by the skyscape. In normal outdoor scenes, it is less
because you have something else to show. But I want for my own pleasure to make
scene where the sky is the subject (TC-RTC topic ;)?).
Bruno
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![sky_16.png](/povray.binaries.images/attachment/%3Cweb.4732de627579baf9e8ba46670%40news.povray.org%3E/sky_16.png?preview=1)
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