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> One thing that could be done to give more "deepth" to the windows: Instead of
> using white for them, use transparent! Then, add an other instance of the tower
> inside the first one, slightly scaled down around it's axis. Give that iner
> element a high ambient. Using white of gray can be enough, but you can also use
> any pattern you like or some image_map.
> Now, if you do a night scene, you use radiosity, the windows will actualy shine
> and illuminate the neigoring towers.
>
> --
> Alain
I understand what you're saying--but after thinking about it, I don't think
it will have any different result. The windows are already using ambient.
Now, if I make the windows transparent, but put a layer behind it that is
fully ambient, no one could tell that it was any different than the way it
is now. Am I thinking about this correctly?
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