Chris Cason <del### [at] deletethistoo povray org> wrote:
> Thorsten Froehlich wrote:
> > The solution to the parse vs render time limits would be to make all
> > features of a scene object replaceable by the user from within the language
> > - i.e. even replace the intersection algorithm or the transformation
> > computations. That would also put POV on-par with Renderman.
>
> That would be rather neat.
I would like to have *everything* easily changed by tweaking the sourcecode.
Say, make a *totally different* renderer like WinOSI [1] while keeping all
the objects and textures that POV-Ray gives. (WinOSI has some great
lighting but it doesn't even have CSG!).
[1] http://www.winosi.onlinehome.de/
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