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Alain <ele### [at] netscapenet> wrote:
> In a recent test, I have a flat, white plane lighted with radiosity by a sphere
> placed on the side.
> The plane shows a square pattern and some shadowed area similar to a bozo pattern.
> I post a sample on povrai.binaries.images
> The scene follows:
>
> global_settings{radiosity{count 500 error_bound 0.4 low_error_factor 0.2
> }
>
> #default{finish{ambient 0 diffuse 1}}
>
> plane { y, 0 pigment { rgb 1}}
>
> sphere{<6,3,0>,1.5 texture{pigment{rgb 2}finish{ambient 10}}}
>
> camera {
> location <0, 2, -2>
> look_at <-1.2, 0, 0>
> }
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you think it's a failing of the
> universe that the large software companies like Corel or Fractal Design do NOT
> export to POV primitives.
> George Erhard
What POVray do you use? I've got much worse artifacts with your settings
(see your thread at p.b.i.)
I use MegaPOV 1.2.1
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