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=?UTF-8?B?IkrDqXLDtG1lIE0uIEJlcmdlciI=?= <jeberger@free.fr> wrote:
> According to the documentation, POV converts its Bezier patches
> into meshes before rendering them, which is precisely the gripe
> nemesis seems to have with other renderers...
actually, my gripe is that to define polygon, bezier or NURBS surfaces, you
have to define them by their vertices/control points/etc. I enjoy saying
sphere { point, radius } and having a perfect sphere. Or getting complex
isosurfaces by playing with functions. I don't like playing with points,
let alone lots of them. And yes, it's annoying even in visual modellers.
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