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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> Shay wrote:
> > However, the slow development of POV-Ray leaves me concerned that this
> > quality program (or at least, a good deal of the community around it)
> > may one day disappear.
I feel that too: Pixie is just like all renderers out there, obsessed with
polygon meshes or the likes. Other than POV, I don't know of any other
renderer allowing for true mathematical surfaces as shape primitives...
> Now that process has been completed, as a group we feel the GPL3 is the way
> to go and have informally decided that 4.0 will be GPL3-licensed. [While at
> this point the GPL3 is not (as far as I know) OSI-approved, we expect that
> this will occur in due course, and in any event, the GPL has enough
> standing to hold its own.]
That's wonderful news, Chris! I'm sure POV has many fans among the
open-source community which have not pronouced themselves until now because
of the non-usual POV license from the freeware days.
> Overall you may now have some better idea of what is in our minds and
> the process we intend to follow. The matter is we simply have to get the
> time to polish off 3.7 and do the requisite modifications to the tree to
> make it ready for the above.
thanks for the feedback, Chris. Take all the time you need. It's not like
3.6 sucks or has plenty of bugs...
> We are as always interested in hearing from anyone with reasonable coding
> skills who can assist, not only with the future 4.0 work but also with
> finishing 3.7.
hmm, I have some C coding skills, but I guess the main problem is not C
coding, but 3D algorithms and understanding the SDL parser...
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