POV-Ray : Newsgroups : povray.binaries.images : Eavesdropping - new WIP (~130kB) : Re: Eavesdropping - new WIP (~130kB) Server Time
2 Aug 2024 20:21:47 EDT (-0400)
  Re: Eavesdropping - new WIP (~130kB)  
From: Stephen
Date: 16 Aug 2007 05:15:00
Message: <web.46c4154216060248c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46c30e8216060248c4e49fa40@news.povray.org...
> >
> > I like the idea of having a little in joke that is unobtrusive. The
> > problem
> > here is, any image will be looked at critically with respect to the
> > poster,
> > yours, amongst others more than most. (Your own fault for being so good
> > :-)
>
> Hm hm hm... I shall refrain from posting from now on..... :-)
> Well, there is nothing wrong with a good bunch of criticism. Over the years
> that has helped me a lot, sometimes by just discarding it as nonsense   :-)
> In the end, one has to make one's own choices.


confirm what a bunch of nitpicker we are :-)

> The idea of a little joke embedded in the image is always at the back of my
> mind. Sometimes it is functional, sometimes not. In this case, I believe it
> can add an interesting item: the observer is confronted to different story
> lines, one as a neutral observer, one as a participant into the main drama
> plot, one as an actor in the juvenile side story. Others may come to mind I
> am sure. That is left to the observer.


said earlier about the way scenes are built. IIRC she preferred to build
scenes from the top down while I prefer to build them from the bottom up. I
find that my final image can vary considerably from my original concept as
each new object/character influences the way the scene develops. Sometimes

another direction. Keep up including you family as a motif.


> > It's interesting that FlyerX suggested M_Glass3 I've just been maxing the
> > PoseRay transparency.
> To a question I asked him about the transparency issue with the eyes (Apollo
> Maximus), FlyerX answered as follows
[snip]


Kung Fu master. So I just eliminated the problem.

> > Anti aliasing is something I've been experimenting with recently, trying
> > to
> > get the fastest acceptable value for an animation. I'm having fun.
> I suppose that for an animation you can get away with a coarser anti
> aliasing?

I certainly hope so but as there is a lot of static components and I made
the mistake of using a CSG to make fluting on a couple of columns that give


> >
> > I'm looking forward to the next version.
> Wait and see :-) May take some time now because I am going to render with
> radiosity...
>

Have a book to hand.
BTW I've kept a couple of Ken Macleod paperbacks if you want them. Now I'm
here the postage would not signify

Stephen


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