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mapped level plane with a 0,1,0 vector fails to scale mapy and seems to
stretch to infinity. mapx doesnt do this.
There must be a way to map a level plane. Can anyone explain this?
My floor is not level to gain scale control in this image.
#declare fl_Cherry =
plane {
// < 0.0, 1, 0.0 >, -2.4 == 0.0 0.999999995 -0.0000999999995
//< 0.0, 0.9998, -0.01666 > , -2.3
< 0.0, 0.99995, -0.0099995 >, -2.35
texture {
pigment { image_map { png "wood-32_d" once } }
finish {
ambient 0
brilliance 2
diffuse 0.7
specular 0.8
roughness 1/12
reflection 0.15
}
translate < -0.5 , -2.8, 0.0 >
scale < 22.0 , 1.05 , 1.0 >
}
}
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