POV-Ray : Newsgroups : povray.binaries.images : Lego raytracing challenge : Re: Lego raytracing challenge Server Time
2 Aug 2024 14:18:10 EDT (-0400)
  Re: Lego raytracing challenge  
From: Arno
Date: 2 Jul 2007 08:45:01
Message: <web.4688f2eeb448ba9546c8f1d00@news.povray.org>
Thanks for the comments everybody.

@ Zeger
> that's amazing, looks very real.  The only giveaway is the faceting of the
> head.

Yes... I really dislike the faceting of the face. The next time I will
certainly work on that. I already found a workaround.

@ Charles
> ... It seems strange
> that they'd provide so few polygons on the face.  Do you get to choose
> different versions of different bricks?

It has to do with the way these bricks are modelled in LDraw. If I'm not
mistaken, all parts are build up from quads and triangles. Moreover, in the
past, I think it was more important to have 'memory efficient' parts, rather
than the best quality possible. This is not too bad when the parts are used
in an LDraw editor or viewer, but it shows when they are exported to
POV-Ray.
Actually, there is a little mesh enhancer program available that can smooth
out some of these parts, but that doesn't always work.

@ Thomas
> However, I would have liked to see less focal blur. It distracts from the
> image and - in my case at least - it hurts the eyes.

Hmmm... okay. I really liked it originally, but now that I see it again on a
different (better) monitor, I think you are right.


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