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"Allen" <nomail@nomail> wrote:
> Simply amazing Ken! It seems to me that you have the code and physics
> down... they work really well. May I add some suggestions though?
LOTS of good suggestions here.
>
> As earlier stated, the lighting on the distant robot seems too blue. With
> all the explosions and burning buildings, one would expect there to be no
> atmospheric bluing.
Strangely, I'm not seeing that on my end (other than the bluish skylight.)
I'll take a more critical look there; I must be missing something. The
explosion DOES have a large, rather subtle(?) media sphere around
it--emission and absorption media, as an overall explosion "glow"--which
may be causing problems.
>
> In light of the above stated fires, there isn't any smoke in the scene.
> There should be lots of clouds of smoke around. That shouldn't be too hard
> to create since you already did the fire and explosion smoke.
Actually, there are three dark smoke "plumes" in the background (one of
which is visible behind the smaller Machine.) But I agree, for such a
firestorm, there should be so much smoke as to almost blot out the sky. And
therein lies the problem. :-) I didn't want an all-smoke sky; it would hide
the clouds. Don't want to hide the clouds; they add drama. I'll try and
come up with a better compromise, though.
>
> There is not any debris on the ground. Lots of stuff got blown up, but it
> isn't on the ground. Maybe add some of that to add a better quality to the
> scene.
> I also don't think that everything has been blown up... maybe add some
> charred vehicles or crushed vehicles.
Good idea; hadn't thought of that.
>
>
> For the robots themselves... might I suggest chrome for the legs? And maybe
> a layer of dust from all the stuff they blew up.
>
In the comic, the Machines have what looks like a metallic gold color
(actually just yellow, with a few suggestive strokes of the pen!) I'm still
searching for just the right blend of color / brightness / reflection /
highlights. Changing one element changes the others; it has been a somewhat
maddening back-and-forth process to zero-in on the right look. But fun and
challenging, of course. :-)
A dust layer would be a good addition (if I can find a way to do it without
obscuring the burning city too much.) Another challenge!
Ken W.
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