POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 5b : Re: Making clothes in Poser - Take 5b Server Time
2 Aug 2024 22:18:16 EDT (-0400)
  Re: Making clothes in Poser - Take 5b  
From: Stephen
Date: 29 May 2007 10:20:01
Message: <web.465c358a206256a8c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:

> > Time spent in Poser is certainly worth it. I guess since I do mostly
> > animations I spend more time there than you (at the moment)
>
> Yes, I believe that is certainly true for animation. Stills are a lot more
> easier.


consuming.


> One thing I did yesterday, was exporting a conforming cloth in 3DS, import
> it in Wings3D, and lo! the endcaps were there!!!


them. Wings, Silo Blender? Steve (St) has done some sterling work with
Wings. Oh! Joy more to learn :-)


> Hmm... No, in Silo I have first to merge the different meshes into one.
> Those redundant faces and polygons might indeed intersect... However, if
> you make the animation in Poser, there shouldn't be any redundant faces,
> should there? Or am I making a false assumption here?



polygons appeared.

Stephen


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