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I used to have pinking shears, a long time ago. :)
If the pants are seamed as real pants are, you can try to create the UV map
as 4 pieces and also minimize any deformation of the mesh when its
flattened out to the UV map. Thinking of it as pants pieces you will sew
together is a good way of approaching it. I know I am a Blender fan, but,
really, Blender has some great UV mapping options.
As for skin poking through, I know Poser magnets can be used to pull the
clothing out a bit. But, I never quite got the hang of those magnets.
Eliminating the body part is fast and easy, if its that simple. But
sometimes its not.
Poser 7 has a morphing tool you could use to get rid of "poke through", and
also modify the figure, check out:
http://www.renderosity.com/news.php?viewStory=13544
You can also do this sort of thing in a 3D modeller. Ha, ha like Blender! :)
Cheers, Janet
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