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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Janet" <par### [at] att net> schreef in bericht
> news:web.4647dc8e37a6b451536c07050@news.povray.org...
> > Dang, those spots by his eyes come and go and come again with a vengence!!
> > Its a very strange thing. Did you ever try taking the normal statement out
> > of the Head__fullspec and Head__dull?
> >
>
> I hate this.
> The spots are to stay whatever I do:
> - Normal statement on/off: no difference
> - Changing facial expression back to standard: no difference
> - Hat on/off: no difference
> - using a different head map: no difference
>
> I leave this alone for the time being. Maybe something will show up later.
>
> Thomas
Ah well, there are ways around it. The only other thing you might try is
lowering the gloss (which I think translates to specular?) on the eye
materials.
But what I really wanted to say is thanks for a little inspiration. :) I am
playing in the cloth room!! And getting much better results after going
through some tutorials. The cloth looks cool with a little transparency
added (oh, not cool for Clive, though, he's too manly! - lol) One thing I
have noticed is the resolution of the mesh can make a BIG difference in the
quality of the cloth simulation. Anyway, have fun and I look forward to
seeing what you do next.
Janet
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