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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Uh... anyway... The cool black hole effect is achieved with a refractive
> object shaped so that it has no refraction at the edges when viewed from the
> camera's point of view, effectively making it a 2D distortion. I then use
> several such objects at different distances to create the event horizon, the
> "sucking" effect, and the smaller distortion on the ship.
Cool. It looks a little sharper at the edges than I would have expected. I
read that book "Black Holes and Time Warps" or something by Kip Thorne, but
I don't remember exactly how things LOOK as they fall in. It would be an
interesting patch though to actually simulate it. No idea how it's done,
but it looks like raytracing has been applied to both special and general
relativity. A cool gif of a black hole on the page.
http://www.tat.physik.uni-tuebingen.de/~tmueller/visual.html
- Ricky
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