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"milco2006" <mil### [at] hotmailcom> wrote:
....
> However to get the longer shadows and more pleasing lighting it became hard
> to see the fractal. In the slight rush of exams and the approaching
> deadline I played with it but failed to fix it hence its near invisiblness.
> Any suggestions on an easy fix would be appreciated.
This is probably considered "cheating" by simulation purists, but one handy
texture for the object in question, in this case the fractal, in which the
ambient component of the finish is turned down really low and the diffuse
component is turned up high. It also usually helps to use only the amount
of reflection that is necessary and no more. Additionally, if phong is
effect. I hope this helps.
Regards,
-Mike C.
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