POV-Ray : Newsgroups : povray.binaries.images : WIP: Ruth Bernhard Tribute : WIP: Ruth Bernhard Tribute Server Time
2 Aug 2024 18:12:13 EDT (-0400)
  WIP: Ruth Bernhard Tribute  
From: Allan
Date: 20 Apr 2007 12:55:02
Message: <web.4628ef9ac672b48c387a47510@news.povray.org>
I am reposting my first image under a new subject header.  I appears that
"My first image" is a frequently used title and using it again caused the
POVray server to place it back on a thread from 2005.

Anyway, here is my original post and the few replies from that thread:

"Allan" <allan<at>WholeCheese.<com>> wrote:
> Well, at least the first image I am willing to show.  It is basically a
> tribute to Ruth Bernhard, a German born photographer who did the famous
> "Lifesavers" image.  She passed away last October and the obituary in the
> San Fransico Chronicle gave me this idea.  So, if you are into binary codes
> you can probably read the simple message.
>
> My final image resolution was 3,000 by 2,400 and took 49 hours to render on
> a 3GHz MacPro running MegaPOV.   The excessive time was due to focal blur,
> HQ indoor radiosity with a sky sphere and two light sources.   Many thanks

> a great tool!
>
> -Allan


"Stephen" wrote:
>...it has been added to a 2005 thread so it's been overlooked.
> I'm glad you posted again because I like this. IIRC the original
> had bigger shadows but this is better than the original IMHO.
>
>Regards
> Stephen


"Allan" wrote:
> IMHO the original is better because it was an original idea.
> You can see the original photograph here:
>
> http://www.soulcatcherstudio.com/exhibitions/bernhard_99th/lifesavers.html
>
> My shadows are about the same size and angle but my "camera" is slightly
> lower so that I can get more Lifesavers in the view.  I am not satisfied
> with the texture of my plain, too smooth and not enough contrast variation.
>
> I plan on posting the source and a link to the 3000x2400 pixel version
> after I twiddle with it some more.


"Alain" wrote:
> If you want to increase contrast, set ambient to 0 and diffuse to 1.
> Also, to beter emulate the original, you should use radiosity, add
> radiosity{} in the global_settings section to enable radiosity with
> default parameters. Looking at the original, you'd probably will need
> to increase count and reduce error_bound.
>
> --
> Alain


"Stephen" wrote:
> Add some, or increase the plane normals. See Warp's excellent tutorial
> http://warp.povusers.org/povtips/
>
>Regards
> Stephen

Alain:  my scene already uses radiosity: Rad_Settings(Radiosity_IndoorHQ,
on, on) but your suggestion to increase the diffuse value was a great help.
 Setting it to 1 is too harsh but 0.4 is much better than my original 0.125
setting.

Stephen:  thank you for the Warp link.  I need to spend the weekend back at
the drawing board!

-Allan


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