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Moin, moin, Thorsten!
As always, I am thankfull for your help, but not happy about the
presumptions ;-)
Thorsten Froehlich <tho### [at] trfde> wrote:
> The error message is clear and simple: Your scene is defective.
No, it is not. I have dozens of objects in the scene, each textured the same
way. None of them but one results in this error message.
> Fix your scene by nesting
> fewer textures and you are done.
while-loop. However, the loop itself is ok.
To avoid looking like a complete idiot (which I am sometimes, of course;-)):
- the scene is perfectly fine
- the texturing is perfectly fine
- the loop is perfectly fine
- when placing the object in question (a tree) outside the loop, the scene
renders perfectly fine
- when placing another object, for example simple spheres, inside the loop
(instead of the trees) the scene renders perfectly fine
So, my conclusion is:
If the program gives an error message about nested textures, where no
S.
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