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Mike Williams <nos### [at] econym demon co uk> wrote:
> I couldn't find the equation for a helix surface anywhere. Searches just
> get bogged down with huge numbers of sites that have the equations for a
> helicoid surface or a helical curve.
>
> --
> Mike Williams
> Gentleman of Leisure
Or one could look in one's own site! ;-) I googled for an hour or so but if
there are any good hits they are hidden very well indeed. Then I stumbled
on one of your zips that sure enough contained the following:
//Helix
camera { location <0, 0, -30> look_at <0, 0, 0> angle 10}
sky_sphere { pigment {
function{abs(y)}
color_map { [0.0 color blue 0.6] [1.0 color rgb 1] }
}
}
light_source {<100,200,-100> colour rgb 1}
light_source {<-100,-200,-100> colour rgb 0.5}
#declare H=0.3;
#declare R=0.2;
#declare Fx = function(u,v){(1-R*cos(v))*cos(u) }
#declare Fy = function(u,v){(1-R*cos(v))*sin(u) }
#declare Fz = function(u,v){ R*(sin(v)) + u*H }
#include "param.inc"
object {Parametric(Fx,Fy,Fz,<-10,0>,<10,2*pi>,100,20,"")
pigment {uv_mapping checker rgb 0.95 rgb 0.85 scale 0.25}
finish {phong 0.5 phong_size 10}
rotate y*60
no_shadow
}
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