POV-Ray : Newsgroups : povray.binaries.images : Wings Head : Re: Wings Head Server Time
2 Aug 2024 20:18:59 EDT (-0400)
  Re: Wings Head  
From: stm31415
Date: 29 Mar 2007 09:15:01
Message: <web.460bc893360af2f1fc02165f0@news.povray.org>
"Kirk Andrews" <kir### [at] hotmailcom> wrote:
> I'm very impressed--that's the best head that I've seen coming out of Wings.
>  I'd love to know a little about how you go about making it, since I've
> tried before and never come close.
>
> - Kirk

Thanks! I was pretty excited, because it was among the best I'd ever seen,
too --- then I did a little googling, and there is a wings3D forum on
CGSociety.

http://forums.cgsociety.org/showthread.php?f=83&t=453071

Um. Yeah. *That* was done in less than three hours. So it's good to know,
the limitation is NOT in the tool, it's in ourselves --- and that's easier
to fix by far.

The trick I used for this (which, as far as I know, is unique to me ---
everyone on that forum appears to do pure subdivision modelling) is to
sketch a profile in a paint program (I am lucky enought o have a graphics
tablet; you can also either do it with a mouse, or with a pencil and scan
in, or...) with a goodly amount of the edges already there --- just a
sketch, you see. (Essentially, I'm doing this step:
http://www.thehobbitguy.com/tutorials/polymodeling/page02.htm of Dave K's
tutorial, only without using a CG program. See attached image --- ish.) Then
I make an 'image plane' in wings using that image, and recreate that profile
(still flat) with all the vertices inside.

The other main trick is that I know my human proportions very well, now. My
earlier attempts (lost to time, apparently) used all sorts of complex
textures, SSS, etc., but none of it made up for the fact that the model was
out of proportion.

I'll do a mini-tutorial later, maybe, esssentially culling my notes form
various
sources --- right now, I gotta fly.

-
Sam Bleckley
http://enso.freeshell.org/


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