POV-Ray : Newsgroups : povray.binaries.images : Indoor Lighting with Radiosity (Bath) : Re: Indoor Lighting with Radiosity (Bath) Server Time
6 Aug 2024 21:38:14 EDT (-0400)
  Re: Indoor Lighting with Radiosity (Bath)  
From: George Pantazopoulos
Date: 21 Dec 2006 07:25:00
Message: <web.458a7c233e8ef57cc0bad8570@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> "JSR" <jsr### [at] gmailcom> wrote:
> > "George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> > > MegaPOV XRS: Renders faster than light.
> > > http://www.gammaburst.net/xrs
> >
> > Hi,
> > I have a question about MegaPov XRS: When I use 2 or more CPU to render a
> > scene, How is the work divided? The image is divided in 'n' sections
> > (n=number of CPU) or
> > all CPU work to the same pixel?
> >
> > I ask this because I've tried to render a scene (using MegaPOV without XRS)
> > in 2 sections and after that I merge the 2 sections in photoshop and the
> > light in the first section is different from the light intensity in the
> > second section.
> > This only happens when I use radiosity.
> >
> > JSR
>
>
> Hi JSR, great observation! The bottom line is that Jaime Vives Piqures found
> a way to (for most practical purposes) eliminate the appearance of those
> "tiling artifacts". The threads below should be of interest to you. Let me
> know if you need any help.
>
>
http://news.povray.org/povray.unofficial.patches/thread/%3Cweb.4503150abd91df05c0bad8570%40news.povray.org%3E/?mtop=7

>
> Jaime's test images:
>
http://news.povray.org/povray.binaries.images/thread/%3C44f8ae1e%40news.povray.org%3E/?ttop=235114&toff=100
>

Hi Joel, I'm sorry I forgot to answer your first question. Yes, MegaPOV XRS
splits the scene into n sections ("tiles") and each CPU renders one tile.
How are you doing with MegaPOV XRS?

Regards,
George


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