POV-Ray : Newsgroups : povray.binaries.images : Rendering lull : Re: Rendering lull Server Time
7 Aug 2024 01:26:26 EDT (-0400)
  Re: Rendering lull  
From: Trevor G Quayle
Date: 16 Dec 2006 23:55:00
Message: <web.4584cd148f139dc5394bbbf50@news.povray.org>
"Mark Birch" <las### [at] hotmailcom> wrote:
> I didn't know about that CGSphere thing, thanks for bringing it to my
> attention!
>
> For your orange:
> try making the hole in the centre a little more ragged around the edges
> (maybe by differencing out an isosurface cylinder) and show a few
> millimeters of white pithy rind in the cut, to give it more depth...

Thanks, I may try that.  There should be some of the white pithy rind as I
did texture it that way, just not visible I guess.

BTW, I have my next one posted
http://www.cgsphere.com/gallery/details/?category=Show%20All&view=rating&artist=&main_app=&limit=30&fimit=60&submission
_id=1519
I got a better looking grid as I was able to use 0.0 AA settings on this one
without having to wait a week.

-tgq


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