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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Thus, by wrenching natural laws apart, the second wip is arrived at.
>
> At Neptune, I mainly tweaked the rings towards a more RL aspect, although
> too wide of course, and I scaled two moons (Proteus and Larissa) five times
> their real size to make them better visible. Added some fog on a - as yet -
> featureless Triton and colored the atmosphere to something more appealing
> although less breathable. Now, the conic placeholder casts a shadow and
> there is no artifact in the foreground.
>
> Building time has arrived!! First of all, the modelling of Hell<exp>3, one
> of the fiery cracks in the surface, according to the space opera.
> (However, I have also other running projects under way....)
>
> Thomas
What are you using for the texture of Neptune? If you want image maps, I
found some cylindricals here:
http://www.mmedia.is/bjj/data/neptune/index.html
-tgq
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