POV-Ray : Newsgroups : moray.win : moray blob and "city coordinates" format : Re: moray blob and "city coordinates" format Server Time
26 Apr 2024 18:23:55 EDT (-0400)
  Re: moray blob and "city coordinates" format  
From: Matti
Date: 9 Dec 2006 15:15:01
Message: <web.457b18096b39a964e77899640@news.povray.org>
Thanks for your answers.
The reason I asked for the inport-filter is, that I would like to import
simple objects i.e. spheres and if possible cylinders to moray to make some
povray files of crystal structures.
One way could be blobs (I thought) because using "sphere" and "cone" in the
blob file it is possible to import these objects. The problem is, that I do
not know how to suppress the "warping" of the objects surfaces and so they
are deformed. On the other hand a blob with many different spheres can only
be modified as a whole and not each sphere as a single object (color,
raduis,...).  I know that this is how it should be for blobs but not for my
case... :(
The other thing I tried was the "povinclude.dll". This works rather nice,
but it is not possible to see the objects in moray to set the camera
position precisely and use the other nice features of moray.
That was the reason why I hoped importing city coordinates or knowing
something more about blobs could hepl, getting out of this problem.
I read something about a new pov-importer plugin, but is it not out now. So
does anybody imagine another solution for such a problem with simple
objects?
Greetings
Matti


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