POV-Ray : Newsgroups : povray.binaries.images : Corrosion : Re: Corrosion Server Time
6 Aug 2024 17:00:01 EDT (-0400)
  Re: Corrosion  
From: Trevor G Quayle
Date: 16 Nov 2006 09:45:01
Message: <web.455c73cfed830b83c150d4c10@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> An interesting idea! Hmm, make the corrosion looking rougher, maybe
> (crand?). And distribute it more unequal, not so many small spots all over,
> but somewhere some bigger ones, somewhere some smaller ones. Unequal just.
> Some side heavier, some side lesser.
>
> I am very interested to see how it goes on!
>
> Greetings,
>
> Sven

Thanks.  Its just an automatically generated mesh with surface deformation
based on a given pattern (granite is used here).  The rust texture itself is
not the best and needs a little work.  I'll post the code when I can get it
cleaned up a bit if you'd like to have a look.

-tgq


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.