Hi,
I have a problem when I render a glass material. I set up the "pigment" and
"finish" sections with typical values for glass (see values in attached
image).
My object is a "union" of "mesh2" with polygons of 4 vectors each one, see
image for code sample of one of these "mesh2". I prefeer not to use
photons.
Any suggestions?
Thks,
JSR.
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![glass.jpg](/povray.binaries.images/attachment/%3Cweb.4559e4d51425096bd8ef73430%40news.povray.org%3E/glass.jpg?preview=1)
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