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> I don't know much about X-Frog, so I don't know what kind of leaf objects it
> creates. If they are simple triangle patches--that is, just a "flat" front
> and back surface--you might try adding double_illuminate to them. That
> worked for me when I made some similar leaf objects in sPatch. It allowed
> some light to filter through.
>
> Ken W.
Ken,
There are a lot of options for what to make the leaves out of, but I'm using
a flat mesh object similar to what you stated. I have the leaves tagged as
double_illuminate, but the leaves that don't get direct light hitting them
don't benefit from the tag regardless.
I have had some time to play with the lighting and found some ambient added
to the leaves to be the trick. I'll post a comparison this evening, as well
as the latest tree model I've come up with.
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