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Hi,
This image has take too long to render because of the high resolution, I
tried to improve the definition of the objects and antialias, at the same
time, I try to add bright to the scene changing the key light with
<1,1,1>*3 and sky sphere <1,1,1>.
But, in order to reduce render time I changed the count to 300, and this has
produced blotchy surfaces.
The question is: It's possible to solve this problem without a count higher
than 300 (to don't increase render time)? Changing the rest of the
parameters of radiosity? (rest are default values in this image)
Thks,
JSR
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