POV-Ray : Newsgroups : povray.binaries.images : Head test w/Wings3d : Re: Head test w/Wings3d Server Time
6 Aug 2024 19:30:58 EDT (-0400)
  Re: Head test w/Wings3d  
From: Cousin Ricky
Date: 4 Oct 2006 13:50:00
Message: <web.4523f361e4de19fd43a5e2560@news.povray.org>
> "Smws" <smw### [at] poboxcom> schreef in bericht
> news:web.4522f21babe691b3da53d9e40@news.povray.org...
> >
> > Also feedback about the modelling/proportions would be great.

"Thomas de Groot" <t.d### [at] internlnet> wrote:
>
> As a rule of thumb, the eyes are approximately halfway between the chin and
> the top of the head in human figures. Your model in that respect, should
> have a slightly higher forehead. It looks a bit squashed now imo. Try it,
> you will see the difference!

It looks well within normal range, especially considering the tilt of the
head.  I find that the half-and-half rule holds when the head is positioned
such that the tops and bottoms of the ears are level with the eyebrows and
nostrils, respectively.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.