POV-Ray : Newsgroups : povray.binaries.images : Mario rendered in Lego : Re: Mario rendered in Lego Server Time
6 Aug 2024 23:28:10 EDT (-0400)
  Re: Mario rendered in Lego  
From: scam
Date: 16 Aug 2006 05:10:00
Message: <web.44e2e0c8be537bf3a665db720@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> Neat idea.
> > So any tips?
> If these were real the blocks wouldn't be attached to anything.
> I'd make the blue sky the "plate" that the others blocks stick onto.
> A few loose blocks left or right would help it feel real as well.
> The table might seem a bit less flat if you used a greyscale of the
> image for a normal, or for a heightfield.
> The color of the table is a near match for much of the picture as
> well, it draws the eyes away from the subject, maybe darker?
> A bit more reflection in the table finish would be ok too.

I like that: tips to make my photos (the desk) more photo-realisitic :P

I agree that the table is a little too bright. However I think when striving
for realism it is the flaws that make the image believable, so care is
required when fixing imperfections. By that I mean some imperfections are
really features. Still, in this case I agree with you so thanks for the
suggestion.

Regarding the blocks, usually these things are just 2D, although I do need a
backplate. Having a few levels of depth in the image would actually be quite
cool, but considering I want to process a large number of reference images
for an animation I won't be able to do much hand tweaking.


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