POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 1 : Re: Vegetation simulation WIP 1 Server Time
7 Aug 2024 07:15:35 EDT (-0400)
  Re: Vegetation simulation WIP 1  
From: Norbert Kern
Date: 9 Jul 2006 15:25:00
Message: <web.44b1571e2617f1016d1309c00@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:

> Yes, I understand/see the iterative process makes a major difference - what
> I am wondering is if the method you are using takes into account both the
> terrain and the neigboring plants, or just the latter.


Only plant competition was considered in WIP 1.
In the mean time I integrated water availability.


> As far as the reality of the control paramenters -- It doesn't really amtter
> if they are the real numbers, does it? The look of the thing is in the
> variation itself. You could use entirely fictional plants, and the process
> would still give you a result that is pleasing to the eye, because it
> defies the regularity of a less intensive approach. If you wanted it to be
> *just* like the real world, well, I have a very nice camera you could
> borrow ;) Seriously, though, it looks fantastic.


Thank you again. I fully agree with you.


Norbert Kern


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