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Hello there,
Is it a bug or (most probable) did I miss something ?
I have this very nice image of a checker (this is just for the sake of the
example and not the image I am actually using) stored in a file called
test.pgm:
content of test.pgm:
P2
2 2
255
0 100
100 0
I am using this image in a pigment function, or whatever you might want to
call that:
#local fn_pig= function {
pigment {
image_map {
pgm "test.pgm"
map_type 0
interpolate 0
once
}
}
}
#local fn_pig_Height=function { (fn_pig(x, y, 0).red ) }
Then, I just call this function many times, using a loop:
#declare Pas = 0.1;
#declare Loc_x = 0;
#while (Loc_x < 1)
#declare Loc_y = 0;
#while (Loc_y < 1)
#debug concat("x=",str(Loc_x,3,3)," y=",str(Loc_y,3,3)," fn_pig_Height =
",str(fn_pig_Height(Loc_x,Loc_y,0),5,5),"n")
#declare Loc_y = Loc_y + Pas;
#end
#debug "n"
#declare Loc_x = Loc_x + Pas;
#end
and HERE IS MY QUESTION !!! For each x value strictly lower than 1, and for
each y value stricly lower than 1 (x<1 and y<1), I get what I expect (0 or
0.39216, which is 100/255, depending on x and y). But, for x=1 and
y=anything, or for y=1 and x=anything, I get the value 1 !!
When I render this as an isosurface, I get a kind of wall around my
checker...
Could anyone help me out ?
Hope my description is clear. If not, please ask for more information...
S.
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