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> Awesome... shows me how long a way I still have to go! But how long did
> it take to render?
>
Rendered in 2min 14s at 512x384 on a 1.8GHz P4 (no antialiasing).
Antialiasing slows it down quite alot, depending on settings.
I think the version I posted took about 8min with +am1 +a0.3
Here is the code:
// Asteroid
#version 3.6;
// ==============================================================
#default{finish{ambient 0}}
#global_settings{assumed_gamma 1.0 max_trace_level 5}
#declare f_bozo1 = // similar to noise3d
function{
pigment{
bozo
noise_generator 3
scale 0.35
turbulence 0.30
color_map{
[0 color rgb 0]
[1 color rgb 1]
}
}
}
#declare f_craters =
function{
pigment{
crackle form <1.2, 0, 0> // never really played with this one, thaks
Yadgar!
turbulence 0.1 omega 0.6
scale 0.15
color_map{
[0.00 color rgb 1.00] // centre of crater, lowest part
[0.25 color rgb 0.75]
[0.33 color rgb 0.25]
[0.40 color rgb 0] // crater rim
[1.00 color rgb 0] // level of area outside the crater
}
}
}
#declare f_granite =
function{
pigment{
granite
scale 0.08
color_map{
[0 color rgb 0]
[0.5 color rgb 0]
[1 color rgb 1]
}
}
}
// --------------------------------------------------------------
isosurface{
function{
(x*x)+(y*y*2.2)+(z*z*1.5)-1
+f_bozo1(x,y,z).red*0.300
+f_craters(x,y,z).red*0.030
+f_craters(x*2,y*2,z*2).red*0.020
+f_granite(x,y,z).red*0.01
}
contained_by{box{<-1, -1, -1>, <1, 1, 1>}}
threshold 0
accuracy 0.005
max_gradient 7.5
texture{
pigment{color rgb 1}
finish{diffuse 1 brilliance 2}
}
}
light_source{<-10, 10, 5> color rgb 1.5}
light_source{< 10, -10, -5> color rgb<0.2, 0.5, 1.0>*0.15}
camera{
location <0, 1, -4>
up y*(image_height/image_width)
right x
sky y
look_at <0, 0, 0>
angle 36
}
// -------------------------------------------------- end of file
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