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Thanks for the feedback. I'm using DAZ|Studio instead of Poser, so
unfortunately, I don't have inverse kinematics.
The woman is posed in DAZ|Studio, but the books and pen are CSG. Posing the
hands to fit properly was very time consuming as I'm using two programs to
line things up. I've worked out a more realistic (and less painful!) pose
that I'll post shortly.
I agree with you about the elbow. I played around with rotating the joints,
but gave up, opting instead for a long sleeved top to hide the elbow joint.
Rob.
"gonzo" <rgo### [at] lansetcom> wrote:
> "RobF" <nomail@nomail> wrote:
> > Hi,
> >
> > I'm looking for constructive criticism to improve this image.
>
> Well, my critiques are on the Poserish problems... the woman looks very good
> (excellent hair!) except her arms and hands... From personal experience:
> get a rough approximation of the pose you want, then TURN INVERSE
> KINEMATICS OFF! Fine tune all the joints using the movement dials. Its
> more time consuming, but its the only way to get away from the "Poser
> look".
>
> 1. Fix her index finger on the page, the current pose is painful to look at.
> Poser doesn't do straight fingers very well, I'd use the dials to raise the
> knuckles and give the finger more of a natural bend. You may also need to
> change the angle of the bend at the wrist to get this right.
>
> 2. The inside of the arm at the elbow has a very flattened "bent" look. This
> is another area Poser is weak, because the skin does not flex with
> positional changes like real skin does. Poser isn't natural, so ignore
> what *seems* natural in favor of what looks good. Rotating the forearm
> with the dials will move the flattened part to where it is less noticable.
> In this case, moving the elbow further away from the body would probably
> help also as it will put the flattened part on the inside facing the figure
> and away from the camera.
>
> RG
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