David El Tom <dav### [at] t-onlinede> wrote:
> Gilles Tran gives a very good comparision between diffrent methods when
> it comes to render clouds.
> http://www.oyonale.com/ressources/english/sources13.htm
yes very good. I even sucessfully used it in animations.
But the real problem with this method is that you reach the 255 raytrace
limit very soon when one cloud is in front of another.
Would it be possible to hack povray to accept trace levels of >255 ? or at
least not make the pixel black when it reaches the maximum trace level?
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