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"Roman Reiner" <lim### [at] gmxde> wrote:
> Maybe i'm overlooking something, but where's the difference to a
> heightfield?
The main reason I knocked it together was simply to make the landscape
tinkering process easier and faster; resolution, shape, functions can all
be changed in a single render. If I want a really high-res landscape, I
don't have to wait for it to churn out the image and then import it back
again. It seemed like a good excuse to learn how to use mesh2, too.
> Your approach could however be easily expanded to become capable of doing
> overhangs which a heightfield isn't capable of.
And there's that, of course... :-)
I'll have a think, and see what else I could do with it!
Bill
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