|
|
"Janet" <par### [at] attnet> wrote:
> Well, its pretty much what the subject line says. The code can be found here
> http://www.deviantart.com/view/33552164/ It can be modified for the number
> of boxes (n) and the box sizes and size variance too. Also just wanted to
> say all the greeble stuff looks so fun!
> Janet
Nice image & great colours!
But could you have found a harder way to code it?
I've never used a matrix transformation. I don't know how it works.
This code will do the same thing, just put the box in a good starting
position and let 'rotate' do all the work...
#version 3.6;
// --------------------------------------------------------------
#global_settings{
assumed_gamma 1.0
max_trace_level 5
radiosity{count 35 error_bound 0.1}
}
// --------------------------------------------------------------
#macro RandLH(L,H)
(rand(R0)*(H-L)+L)
#end
// --------------------------------------------------------------
#declare R0 = seed(1); // random seed
#declare SR = 10; // sphere radius
#declare Bmin = 0.3; // minimum box scale
#declare Bmax = 1.0; // maximum box scale
// --------------------------------------------------------------
union{
#declare num = 3500;
#local ca = 0;
#while(ca<num)
//box{-0.5, 0.5
superellipsoid{<0.2, 0.2> scale 0.5
scale<RandLH(Bmin, Bmax), RandLH(Bmin, Bmax), RandLH(Bmin, Bmax)>
translate SR*y
rotate<RandLH(0,180), RandLH(0,360), 0>
}
#local ca = ca+1;
#end
texture{pigment{color rgb 1} finish{ambient 0 diffuse 1}}
}
// --------------------------------------------------------------
light_source{<-2, 2, 1>*1000 color rgb <1.0, 1.0, 0.5>*2}
light_source{<0, 0, 0> color rgb <0.2, 0.5, 0.5>*2}
camera{
perspective
location<0, 0, -50>
up y*(image_height/image_width)
right x
sky y
look_at <0, 0, 0>
angle 40
}
// -------------------------------------------------- end of file
Post a reply to this message
|
|