Here are a couple of Soma pieces done in a metallic texture. It was done in
POV 3.6, using Jaime's pHDRI macro, and a 'light dome' built using Pose
Ray. The dome contains 159 light sources (some shadowless). They are all
simple lights; I'm afraid of what area lights would do to the render time.
I'm still very new to this light-probe stuff. It takes a lot of time on this
old 566MHz machine, but the results are compelling.
This image uses focal_blur, rather than anti-aliasing, with a little bit of
post-process smoothing. I've also adjusted the gamma a little so the image
isn't too bright on the majority of monitors, but it may require further
adjustments.
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