Jim Charter <jrc### [at] msncom> wrote:
> I believe it is only relatively true. It has long been my intuition
> that high-res, unsmoothed triangles would create more believeable
> surfaces for many materials, especially skin.
I guess it's very like using micronormals to make smooth surfaces believably
matte...
> So I am looking forward to your
> source if for no other reason than ease of running tests at different
> resolutions.
I think you might be right. I advocated upping the resolution because you
need a high level of detail in the pigment function to realistically
represent the rough surface. A smoothed lower-res mesh would just look
blobby. But we'll see!
> but the streaking
> effects might interest you.
They do indeed. Is that a procedural texture? Looks like you're using
normals too. Very realistic. Any chance of a peek at the code? :)
Bill
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