POV-Ray : Newsgroups : povray.binaries.images : IRTC lazy entry : Re: IRTC lazy entry Server Time
7 Aug 2024 09:22:04 EDT (-0400)
  Re: IRTC lazy entry  
From: s day
Date: 26 Apr 2006 05:10:00
Message: <web.444f37bbb3946c58feb8dc740@news.povray.org>
Hi Steve,

>     Wow! That's an impressive image!

Thanks.

>     My only concern is that I've never seen gold coloured guitar strings
> before, and actually, your guitar looks like an acoustic which would have
> cat-gut strings for the top three, (steel sprung for the lower three).
>
>      (This is only my experience, you may know different).

Well spotted for noticing it is meant to be an acoustic guitar, you have
already proven that you know more than me about guitars. I only know it is
acoustic because the photo I used to model it from said so.. The photo did
however have steel/gold looking strings.

> > I have already spotted a mistake, funny how you miss these things until
> > you
> > have spent 3 days rendering but I seem to have messed up the rotation of
> > the right hand side top string..
>
>    I can't see this?
>

Not that I like to elaborate on my mistakes but I rotated the string around
with out rotating the tuner so the part of the string that goes through the
hole actually goes through the tuner.

>      Excellent wood grain.

Thanks, I was fairly pleased with this texture as well, source is below..

        texture
        {
                pigment
                {
                        bozo
                        turbulence 0.1275
                        omega 0.8
                        lambda 3
                        colour_map
                        {
                                [ 0.0 rgb <0.3, 0.01, 0> ]
                                [ 0.1 rgb <0.2, 0.002, 0> ]
                                [ 0.3 rgb <0.15, 0.01, 0> ]
                                [ 0.7 rgb <0.12, 0.005, 0> ]
                                [ 0.9 rgb <0.243, 0.01, 0> ]
                                [ 1.0 rgb <0.12, 0.0025, 0> ]
                        }
                        rotate <0, 90, -1>
                        scale <50, 10,10>


                }
        }
        texture
        {
                pigment
                {
                        wood
                        turbulence 0.1275
                        omega 0.7
                        lambda 3
                        colour_map
                        {
                                [ 0.0 rgbt <0.2, 0.04, 0, 0.8> ]
                                [ 0.1 rgbt <0.1, 0.01, 0, 0.1> ]
                                [ 0.3 rgbt <0.2, 0.04, 0, 0.5> ]
                                [ 0.7 rgbt <0.1, 0.01, 0, 0.7> ]
                                [ 0.9 rgbt <0.2, 0.04, 0, 0.1> ]
                                [ 1.0 rgbt <0.1, 0.01, 0, 0.7> ]
                        }
                        rotate <0, 90, -1>
                        scale <10, 10,3>


                }
        }
        texture
        {
                pigment
                {
                        wood
                        turbulence 0.11
                        omega 0.67
                        lambda 2
                        colour_map
                        {
                                [ 0.0 rgbt <1, 1, 1, 1> ]
                                [ 0.1 rgbt <1, 1, 1, 1> ]
                                [ 0.1 rgbt <0.03, 0.001, 0.001, 1> ]
                                [ 0.125 rgbt <0.03, 0.001, 0.001, 0.1> ]
                                [ 0.15 rgbt <0.03, 0.001, 0.001, 1> ]
                                [ 0.15 rgbt <1, 1, 1, 1> ]
                                [ 0.7 rgbt <1, 1, 1, 1> ]
                                [ 0.7 rgbt <0.03, 0.001, 0.001, 1> ]
                                [ 0.75 rgbt <0.03, 0.001, 0.001, 0.1> ]
                                [ 0.8 rgbt <0.03, 0.001, 0.001, 1> ]
                                [ 0.8 rgbt <1, 1, 1, 1> ]
                        }
                        rotate <0, 90, -1>
                        scale <10, 10,3>


                }
        }
        texture // varnish with small scratches
        {
                pigment
                {
                        granite
                        scallop_wave
                        turbulence 0.8
                        omega 0.8
                        colour_map
                        {
                                [ 0.0 rgbt <0.3, 0, 0, 0.95> ]
                                [ 0.075 rgbt <0.3, 0, 0, 0.95> ]
                                [ 0.075 rgbt <0.9, 0.8, 0.6, 0.15> ]
                                [ 0.15 rgbt <0.9, 0.8, 0.6, 0.15> ]
                                [ 0.15 rgbt <0.3, 0, 0, 0.95> ]
                                [ 0.2 rgbt <0.3, 0, 0, 0.95> ]
                                [ 0.2 rgbt <0.5, 0.3, 0.02, 0> ]
                                [ 0.25 rgbt <0.5, 0.3, 0.02, 0> ]
                                [ 0.25 rgbt <0.3, 0, 0, 0.95> ]
                                [ 1.0 rgbt <0.3, 0, 0, 0.95> ]
                        }
                        scale 100
                }
                finish { ambient 0 phong 1 phong_size 90 reflection 0.025 }
                normal { wrinkles 0.01 turbulence 0.3 scale <100, 0.5, 0.5>
rotate <0, 0, -1> }

        }


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