POV-Ray : Newsgroups : povray.binaries.images : Snow and Ice (24k) : Re: Snow and Ice (24k) Server Time
7 Aug 2024 09:24:50 EDT (-0400)
  Re: Snow and Ice (24k)  
From: Samuel Benge
Date: 21 Apr 2006 14:40:00
Message: <web.444925b728f1d7cb8a401a3b0@news.povray.org>
Skip Talbot <Ski### [at] aolcom> wrote:
> Great results Samuel.  Aesthetic and with practical render times and
> applications.  Thank you for sharing your work with us.

Thank you, and you're welcome. I hope to post the code soon, but I would
have to transcribe it using paper and pen ;(  I was lucky to post even this
image.

> Is it easy to adapt the lights in more conventional scene to be
> compatible with this method?

It might be possible using light groups. Basic point lights might even work
with some objects....

> I assume this technique could also be
> applied to a mesh object with a negative offset copy?

Sure, I've done it. There are black line artifacts which occasionally show
up with CSG objects, but they are less common with meshes. Sometimes you
have to translate the hidden object in a random direction to get rid of
them.

-Sam


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