POV-Ray : Newsgroups : povray.binaries.images : using an image_map for media density/color : Re: using an image_map for media density/color Server Time
7 Aug 2024 15:18:20 EDT (-0400)
  Re: using an image_map for media density/color  
From: Kenneth
Date: 14 Apr 2006 03:05:00
Message: <web.443f48c6dc50c7b37e0dcd410@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
----------------------------------
> >
> Have you tried cuting a slice off the box with another with an rgbt 1 pigment?
> Enlarge the actual box toward the back, make a second shalow box a bit taler and
whider, and
> difference it from the first.
> This way, it will make the back of the box it's texture: pigment{rgbt 1}
>

Great idea!  I didn't think of that. Thanks. (Sometimes I get so wrapped up
with the problem at hand that a more obvious solution doesn't occur to me.)

I also tried using a slope pattern, which has its own idiosyncracies. You're
suggestion is much more straightforward.

Ken


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