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I'm unable to narrow down the scene which would still generate this
artifact.
The scene is quite complex. Beside the trees there are many meshes imported
with PoseRay, including several cars, trucks, and buildings. I've tried to
switch off these elements step by step, but everytime the artifact and the
place where it occurs has changed. I think this behavior is related to the
complexity of the scene rather then to specific position and geometry of
the objects.
By the way - the brighter appearance of the images rendered by 3.7beta had
nothing to do with the fog - I was mistaken. I've noticed also that it was
rendered correctly when I've put directive #version 3.5 (but #version 3.6
gives the same brighter result).
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