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Jim Charter <jrc### [at] msn com> wrote:
> Thing is, with this model it is too much work
> to edit the mesh so a material with ior can be used. At least too much
> at the moment.
Probably I am making wrong assumptions, but if you are keeping this mesh in
a separate file and #including it in your main scene file, and it is too
big to comfortably edit, can't that be as simple as using something like
this in the main scene?
object {
#include "Chalice.mesh" // or whatever;
interior {
ior 10
}
}
No editing of the mesh file required, just an appropriate fresnel reflection
statement for the mesh. Possibly the exponent keyword will be more useful to
you, though.
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