Jim Charter <jrc### [at] msncom> wrote:
> Stephen wrote:
> > Jim Charter <jrc### [at] msncom> wrote:
>
>
> It is a pragmatic ideal because "light" meshes can be rendered faster in
> games and in full movie animations also consume less resources. Also
> less complexity allows for easier morphing at joints and in the faces.
Oh! Games, I forgot about those. There is no time for frivolity in my brand
only need a couple of hundred triangles to enter the gates of realism. Then
who am I to argue.
output to look like.
>
> I LOVED those brushes. As a general rule I love humble things. But not
> when it's used as a moral stricture.
Oh! Nice brushes BTW
humble way:-)
Stephen
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