POV-Ray : Newsgroups : povray.binaries.images : chalice WIP [78 kb] : Re: chalice WIP [78 kb] Server Time
7 Aug 2024 19:20:51 EDT (-0400)
  Re: chalice WIP [78 kb]  
From: Stephen
Date: 3 Apr 2006 12:00:00
Message: <web.4431464fbf1ea240c6b359800@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Stephen wrote:
> > Jim Charter <jrc### [at] msncom> wrote:
>

>
> It is a pragmatic ideal because "light" meshes can be rendered faster in
> games and in full movie animations also consume less resources.  Also
> less complexity allows for easier morphing at joints and in the faces.

Oh! Games, I forgot about those. There is no time for frivolity in my brand


only need a couple of hundred triangles to enter the gates of realism. Then
who am I to argue.

output to look like.


>
> I LOVED those brushes.  As a general rule I love humble things.  But not
> when it's used as a moral stricture.

Oh! Nice brushes BTW


humble way:-)

Stephen


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