POV-Ray : Newsgroups : povray.beta-test : dispersion differences : dispersion differences Server Time
29 Jul 2024 00:23:12 EDT (-0400)
  dispersion differences  
From: jva
Date: 25 Mar 2006 16:10:00
Message: <web.4425b0ab4a91b4c61bd6cd0c0@news.povray.org>
I realise that dispersion support is still in the 'alpha' stage as stated in
the release notes, but I've been using the following simple scene to play
around and spot differences between 3.7beta11c-ss2 and 3.6:

camera {
  location <2,1,-2>
  look_at <0,0,0>
}

light_source { <0,20,0> color rgb <1,1,1> }

plane {
  y, -1
  pigment { checker color rgb x color rgb z }
}

sphere {
  0,1
  pigment { color rgbt <1,0,0,0.9> }
  interior {
    ior 1.5
    dispersion 1.1
    dispersion_samples 25
  }
}

There are some significant differences between the pics produced by both POV
versions on rendering this scene:
1. In 3.7 there seems to be no dispersion-effect at all at the boundaries of
the red and blue tiles in the middle of the sphere, whereas in 3.6 there is.
2. In 3.6 there seems to be some sort of circular interference pattern in
the middle of the sphere which smoothes out on increasing the
'dispersion_samples' paramater to just a dark shadow.
3. The effect caused by dispersion manifests itself in this scene as
pinkish/blackish edges as the checker pattern is projected through the
sphere. In 3.7 these colour changes are completely inverted compared to
3.6.

Jeroen.


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